
added "mesh translation" options to settings preserving dialog position, scroll position and rollout "open" state during 3ds Max session (until reordered controls, separated some options to own rollouts for easy reordering etc ActorX Imported now could be bound to toolbar, keyboard or menu - use "Customize user interface",Ĭategory "Gildor Tools", and then use "ActorX Importer" as you like
Artec studio 13 to autodesk import Patch#
integrated patch by Ayrshi ( ) intended to added animation import option "import at slider position" trying to detect and repair bad vertex weights for imported psk file allowing psa import to work with any mesh, i.e. saving bind pose information inside bone objects, this information will survive saving scene added possibility to select and open multiple psk files at time renamed "recurse" option to "look in subfolders" to be less confising to new users an attempt to make smoothing groups working using case-insensitive comparison when finding bones in scene for animation EpicGames ActorX for 3ds Max/Maya 2012-2019 Exporter has a page on here, you may find an updated version there. Exporter was created by Epic Games and published on UDN. Importer script loads assets into 3ds Max, exporter - saves content as psk and psa files. Please note the difference between "Importer" (from this web page) and "Exporter". ActorX Importer for 3ds MaxĪnnouncements are posted on the forum here. Unzip distribution to your Max/Scripts folder. Batch conversion of mesh/animation into max, fbx or ase format.Automatic creation and assignment of materials produced by UE Viewer.Loading psk and pskx meshes into 3ds Max.Plugin from this page has opposite functionality: you can load psk and psa files back to the 3ds Max (there is no versions for Maya and XSI). Epic's plugin can export psk and psa files from 3ds Max, Maya and XSI. ActorX Importer complements functionality of the Epic Games ActorX Exporter.
